FTP Sports Games 4th of July sale!
Save 40% on any order! Now through July 9th
When Checking Out Use Promo Code: JULY4
SEASON SETS AVAILABLE FOR PURCHASE:
NBA: 1961-62, 1972-73, 1976-77, 1979-80, 1985-86, 1987-88, 1990-91, 1991-92, 1992-93, 1996-97, 2000-01, 2011-12, 2013-14, 2014-15, 2015-16 AND 2017-18
To Order Visit the: BASKETBALL STORE
They're playing Basketball . . . We love that Basketball . . . Basketball is my favorite sport, I love the way they dribble up and down the court . . . I like slam dunks, take me to the hoop, my favorite play is the alley-oop, I like the pick-and-roll, I like the give-and-go. . . . .CAUSE it's Basketball!
Kurtis Blow - Basketball
Like Kurtis Blow said, "They're playing Basketball..." With COURTSIDE BASKETBALL, the play is exciting and fun, as each player truly comes to life with Individual Offensive and Defensive Cards that capture his unique ability to make an impact on the game. In COURTSIDE BASKETBALL, All-Time great players like Wilt Chamberlain, Michael Jordan, Larry Bird and Magic Johnson will impact the game - but in different ways. In his younger years, Wilt dominates in the Low-Post and flies up and down the Transition or Fastbreak wing; Michael slashes to the hole with Athletic Dunks and plays Outstanding Defense; Larry is lethal from the Perimeter with Jump-Shots and 3-Balls; and Magic will Create Shots for teammates and run a devastating Transition and Fastbreak Offense.
Basketball isn't all offense. In COURTSIDE BASKETBALL, defense plays a roll in the outcome that is just as important and sometime MORE important than offense. Rim Defenders like Mark Eaton and Manute Bol are valuable for their ability to Block and change interior shots; Alvin Robertson roams the Passing Lanes looking for steals; Defensive-Minded players like T.R. Dunn and Dudley Bradley are important for their ability to harass their opponents with good defense; and Gary "The Glove" Payton provides excellent On-Ball Defense as well as defending other Guards and Small Forwards in the Low Post.
In COURTSIDE BASKETBALL, Physical Play is a key factor, just as it has been in the Pro Game for decades. Physical Play can be triggered when Defensive Players make stops, during Rebound Battles and when a series of Auxiliary Plays take place. As a game heats up, Physical Responses between players lead to a reaction by the Referees that eventually results in Double-Fouls, Technical Fouls, Ejections and even Fights or Brawls. Some games will be as tame as a kitten or as hot as an oven! Referee interaction isn't limited to Physical Play. There are specific plays in COURTSIDE BASKETBALL that include calls that can "go either way." These plays lead to teams being upset with the officiating, triggering a Referee Interaction by a player or coach that can lead to Technical Fouls and Ejections. At times, the coaches will be called upon to "work" the Referees. When successful, coaches can persuade the Referees into "seeing" things their way, influencing a toss-up call the next time it comes up. All of this takes place seamlessly within game-play.
Just like in real basketball, Momentum Plays an important factor in COURTSIDE. As teams go on runs, they rack up Momentum Points. Physical Play also leads to Momentum Points when players make Physical Defensive Stops or grab a board in a Physical Rebound Battle. As a team gains Momentum, their ability to make shots increases slightly. As we all know, the margin of victory in Basketball can be razor thin. Coaches, therefore, must use Strategic Time Outs to slow down the Momentum of the other team and prevent things from getting out of hand.
In COURTSIDE BASKETBALL, each Offensive Possession focuses first on the Defensive Team's ability to force a Defensive Stop, resulting in a forced shot. When the Defense fails to make a stop, the ball is automatically rotated to an Individual Offensive Player according to an Offensive Option Color assigned to him. The Offensive Player will then have several Offensive Moves at his disposal. He can Post-Up, Drive to the Hoop, Work for a Jump Shot, attempt to Create Offense for teammates or run a Pick & Roll. These "Offensive Touches" are at the heart of the Game Design. Each Defensive Player is rated for his ability to Stop these moves. Offensive Possessions play out from there. All of this is done with 1 or 2 Draws of the Cards or Clicks of the Mouse. Fastbreaks and Transition Offense (the pace between a Set-Offense and all-out Fastbreak) find teams reflecting the Pace of Play specific to their era. Run-and-Gun teams from the 1980s and earlier will get up and down the floor quickly, while Slower-Paced teams from the 1990s and beyond will walk the ball up and focus on a Set-Offense. As a Strategy, teams can increase the game tempo by Pushing the Play or Slowing Down Play.
The Pick & Roll Play has been an integral part of Basketball for decades. Nearly all teams run some version of the Pick & Roll and when watching old YouTube videos from decades past, you usually here a commentator touch on the Pick & Roll. Stockton to Malone, of course, made the Pick & Roll glamorous. The Pick & Roll is easy to run in COURTSIDE BASKETBALL, simply look at the Game Center Chart or Click a Button and the play will unfold.
One of the most exciting plays in Basketball is the Dunk. The Dunk is also featured in COURTSIDE BASKETBALL. Graceful and Majestic Dunkers like Michael Jordan and Dr. J will take your breathe away with High-Flying maneuvers.; Darryl Dawkins and Shaquille O'Neal will Rock the Rim and Sway the Backboard with Power Dunks; Dominique Wilkins will truly be the "Human Highlight Film" in COURTSIDE BASKETBALL; andplayers like Bill Laimbeer and Bill Hanzlik will get the ball over the rim and not much more. Each Dunk receives a Dunk Score so you can truly visualize the event. Broken Backboards and Rim-Hanging Technical Fouls occur, but are rare. Poster Shots let you know if someone just got Dunked on - think Shawn Bradley! The athleticism of Basketball doesn't stop there. Blocked Shots are not just a result. Each time a Block occurs, the Offensive Player can nullify it with an Athletic or Power Move. Double-Pumpers like Jordan and Wilkins will create highlight footage as they still get buckets as Eaton or Bol hover over them.
TWO MODES OF PLAY
- CARDS AND CHARTS VERSION -
A Double-Sided deck of Play Result Cards combines with a Primary Game Chart called the COURTSIDE BASKETBALL Game Center, a few Auxiliary Charts, a Physical Play and Momentum Tracker and the Individual Offensive Cards and Defensive Cards of each player on the floor, to provide smooth game play.
- COMPUTER GAME CENTER VERSION -
A Macro-Enabled Excel file called the COURTSIDE BASKETBALL Computer Game Center automates all aspects of game play. The Computer Game Center combines with the Individual Offensive Cards and Defensive Cards of each player on the floor to provide smooth game play. Statistics are easily tracked and moved to a Team Stat File which is linked to a League Register so that all important statistics can be tracked.
***You must be able to open and use Macro-Enabled Excel Files to use the Computer Game Center
COURTSIDE BASKETBALL includes highly detailed Game Instructions. These are Hybrid Instructions that provide information for the Cards and Charts and Computer Game Center Versions. Support is also available through the FTP Sports Games Delphi Forum and questions emailed to firstname.lastname@example.org will be answered as quickly as possible.
See COURTSIDE BASKETBALL Game Instructions Here: INSTRUCTIONS
See COURTSIDE BASKETBALL Auxiliary Play Description Booklet Here: AUXILIARY PLAY BOOKLET
POST, DRIVE, SHOOT and PASS Offensive Moves
Defensive Players are rated for Stopping those Offensive Moves
Pick & Roll Play
Athletic, Power and Average Dunks take place In Traffic, on the Fastbreak, After a Rebound, Put-Backs after missed shots and Alley-Oops
Teams are Rated for Transition and 3-Ball Offense
Teams are Rated Defensively for Stopping Half-Court, Transition and Fastbreak Offenses
Strategies like Pushing the Ball increase a Team's Pace of Play
Slow Play defines specific eras of play
Referees are involved in calls that can "go either way" leading to Referee Interactions with Players and Coaches. Coaches even attempt to work the Referees
Physical Play and Offensive Runs lead to Momentum
COURTSIDE BASKETBALL GAME PARTS
You must purchase the COURTSIDE BASKETBALL Game Parts in order to receive all of the Game Pieces for the Cards and Charts Version AND the Computer Game Center Version. Both Versions are included. COURTSIDE BASKETBALL, once purchased, works with all COURTSIDE BASKETBALL Season Sets. $9.95
Comes with 2 Sample Teams: the Celtics and Lakers from 1985-86
*COURTSIDE BASKETBALL is delivered to you digitally after purchase
INDIVIDUAL SEASON SETS
Each Individual Season Set is delivered to you digitally. Each Team File includes the Offensive, Defensive and Team Cards needed to play COURTSIDE BASKETBALL. These Team Files are delivered to you in Excel Format so that you may customize each Player and Team Card with Logos or Team Colors. Each Season Set is delivered with a Team Stat Page for each Team, a League Register with all Team Stat Pages automatically linked for immediate play. Each Season Set includes a Game Simulator that will create Statistics and a Box Score for games you wish to simulate instead of playing. Each Season Set also comes with the League Schedule for that season. An envelope template is included to create customized envelopes and a Cut and Paste Template is used in case you do not want to print each player on a team. Every player appearing during a season for that team is included in the Season Set. Visit the BASKETBALL STORE for the entire selection of Season Sets available and Pricing.